ABSTRACT
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Vali
TABLE OF CONTENTS
part I|2 pages
Geometry Manipulation
part II|2 pages
Rendering
part III|2 pages
Image Space
part IV|2 pages
Shadows
part V|2 pages
Game Engine Design
part VI|2 pages
GPGPU