ABSTRACT

While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation helps beginners understand the basics of computer animati

chapter 1|20 pages

The Blender Interface

chapter 2|10 pages

Navigation

chapter 3|36 pages

Creating and Editing Objects

chapter 4|24 pages

Materials

chapter 5|16 pages

Textures

chapter 6|6 pages

World Settings

chapter 7|6 pages

Lighting and Cameras

chapter 8|6 pages

Rendering and Ray Tracing

chapter 9|34 pages

Animation Basics

chapter 10|8 pages

3D Text

chapter 11|6 pages

NURBS and Meta Shapes

chapter 12|48 pages

Modifiers

chapter 13|44 pages

Particle Systems

chapter 14|24 pages

Child/Parent Relationships and Constraints

chapter 15|16 pages

Armatures

chapter 16|6 pages

Shape Key and Action Editors

chapter 17|12 pages

Fluid Simulation

chapter 18|18 pages

Nodes

chapter 19|6 pages

The Blender Game Engine

chapter 20|6 pages

Video Sequence Editing