ABSTRACT

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected

part |2 pages

I Geometry-Based Approaches

chapter 1|20 pages

Introduction to Photorealistic Rendering

chapter 2|30 pages

Global Illumination

chapter 3|30 pages

Volume Rendering and Participating Media

chapter 4|40 pages

Subsurface Scattering

part |2 pages

II Image-Based Approaches

chapter 5|40 pages

Image-Based Rendering

chapter 6|22 pages

High Dynamic Range Imaging

chapter 7|24 pages

Image-Based Lighting

part |2 pages

III Coalescence of Geometry-Based and Image-Based Approaches

chapter 8|92 pages

Reconstruction of Reflectance

chapter 9|34 pages

Bidirectional Texture Function

chapter 10|48 pages

Radiance Transfer

chapter |16 pages

Bibliography

chapter |12 pages

Color Insert