ABSTRACT
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, fro
TABLE OF CONTENTS
part I|2 pages
I The Basics
part II|2 pages
II Different Types of Fluids
part III|2 pages
III More Algorithms