ABSTRACT

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

chapter 1|6 pages

Introduction

chapter 2|16 pages

Collision Detection Design Issues

chapter 3|52 pages

A Math and Geometry Primer

chapter 4|50 pages

Bounding Volumes

chapter 5|110 pages

Basic Primitive Tests

chapter 6|50 pages

Bounding Volume Hierarchies

chapter 7|64 pages

Spatial Partitioning

chapter 8|34 pages

BSP Tree Hierarchies

chapter 9|30 pages

Convexity-based Methods

chapter 10|14 pages

GPU-assisted Collision Detection

chapter 11|38 pages

Numerical Robustness

chapter 12|46 pages

Geometrical Robustness

chapter 13|42 pages

Optimization